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Listen to the conversation and note what Eduardo likes and …

English Questions

listen to the conversation and write the things that eduardo likes and doesn’t like. then answer the question in a complete sentence. follow the models.

Short Answer

The characters enjoy outdoor activities like walking and hiking but dislike tennis and shopping. Their preferences indicate they will likely stay home in the afternoon, avoiding activities they don’t enjoy, thus shaping their plans and the story’s progression.

Step-by-Step Solution

Identify Preferences

The given context clues indicate the preferences of the characters. You can summarize their likes and dislikes as follows:

  • Likes: Going for a walk, hiking in the countryside, going to the movies.
  • Dislikes: Tennis, shopping, buying unnecessary items.

These preferences will guide you in understanding their plans for the afternoon.

Understand Context Clues

Context clues are words or phrases that surround an unknown term and provide hints about its meaning. They’re essential in text comprehension, especially in different languages like Spanish. These clues can be:

  • Descriptive: Words that describe the unknown term.
  • Synonyms: Words that provide similar meanings.
  • Antonyms: Words that indicate the opposite meaning.

By analyzing these clues, you can infer the meaning of the words you don’t know.

Determine Actions

Based on the preferences identified, you can conclude the planned activities for the afternoon. In this case:

  • The characters will be staying at home instead of engaging in activities they dislike.
  • Staying home aligns with their preference of not going out for shopping or playing tennis.

This understanding is crucial for predicting their behavior and the storyline’s direction.

Related Concepts

Preferences

Defining the likes and dislikes of characters that inform their choices and actions

Context Clues

Words or phrases surrounding an unknown term that provide hints about its meaning, aiding comprehension

Actions

Conclusions drawn from preferences that predict characters’ behaviors and decisions in a given context.